/* * Licensed to the OpenAirInterface (OAI) Software Alliance under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The OpenAirInterface Software Alliance licenses this file to You under * the OAI Public License, Version 1.0 (the "License"); you may not use this file * except in compliance with the License. * You may obtain a copy of the License at * * http://www.openairinterface.org/?page_id=698 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *------------------------------------------------------------------------------- * For more information about the OpenAirInterface (OAI) Software Alliance: * contact@openairinterface.org */ /****************************** * file: angle.c * purpose: compute the angle of a 8 bit complex number * author: florian.kaltenberger@eurecom.fr * date: 22.9.2009 *******************************/ #include "costable.h" #include "defs.h" unsigned int angle(struct complex16 perror) { int a; // a = atan(perror.i/perror.r); //since perror is supposed to be on the unit circle, we can also compute a by if (perror.i>=0) { if (perror.r>=0) a = acostable[min(perror.r,255)]; else a = 32768-acostable[min(-perror.r,255)]; //a = asin(perror.i); } else { if (perror.r>=0) a = 65536-acostable[min(perror.r,255)]; else a = 32768+acostable[min(-perror.r,255)]; //a = 2*PI-asin(perror.i); } return a; }