/* * Licensed to the OpenAirInterface (OAI) Software Alliance under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The OpenAirInterface Software Alliance licenses this file to You under * the OAI Public License, Version 1.1 (the "License"); you may not use this file * except in compliance with the License. * You may obtain a copy of the License at * * http://www.openairinterface.org/?page_id=698 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *------------------------------------------------------------------------------- * For more information about the OpenAirInterface (OAI) Software Alliance: * contact@openairinterface.org */ #include //defines structs for socket handling #include using namespace std; typedef struct sockaddr_in SockAddrStruct; typedef struct hostent HostInfoStruct; class TcpClient { public: TcpClient(); ~TcpClient(); void connectToServer( string &hostname, int port ); void disconnect( ); void transmit( string &txString ); void receive( string &rxString ); string getCurrentHostName( ) const; int getCurrentPort( ) const; private: string currentHostName; int currentPort; int currentSocketDescr; SockAddrStruct serverAddress; HostInfoStruct * currentHostInfo; bool clientIsConnected; int receiveBufferSize; };