Fix sleeping ue at synchro
Fix sleeping ue at synchro (one case, some other seems to exist)
why: because a complex if() if() else ... is not well done
how fix: simplify and remove if() imbrication
Fix sleeping ue at synchro (one case, some other seems to exist)
why: because a complex if() if() else ... is not well done
how fix: simplify and remove if() imbrication